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Are We Training Our Children to Kill?
by Dave Grossman
See also Part 2:
Violent
Video Games - A Surprise or Two
Lt. Col. (retired) Dave Grossman, a
military psychologist who teaches at Arkansas State University, is the author of the book
On Killing. The research in this and his follow-up book, Teaching Our
Kids to Kill (Crown Books, September 1999), offers sobering thoughts about what
passes for childrens entertainment. His seminal article, which originally appeared
in several journals (this one is from Christianity Today), is so important
that we wanted to share it with you (with Daves kind permission).
I am from Jonesboro, Arkansas. I travel the world training medical, law enforcment, and
U.S. military personnel about the realities of warfare. I try to make those who carry
deadly force keenly aware of the magnitude of killing. Too many law enforcement and
military personnel act like "cowboys," never stopping to think about who they
are and what they are called to do. I hope I am able to give them a reality check.
So here I am, a world traveler and an expert in the field of "killology," and
the largest school massacre in American history happens in my hometown of Jonesboro,
Arkansas. That was the March 24 schoolyard shooting deaths of four girls and a teacher.
Ten others were injured, and two boys, ages 11 and 13, are in jail, charged with murder.
My son goes to one of the middle schools in town, so my aunt in Florida called us that
day and asked, "Was that Joe's school?" And we said, "We haven't heard
about it." My aunt in Florida knew about the shootings before we did!
We turned on the television and discovered the shootings took place down the road from
us but, thank goodness, not at Joe's school. I'm sure almost all parents in Jonesboro that
night hugged their children and said, "Thank God it wasn't you," as they tucked
them into bed. But there was also a lot of guilt because some parents in Jonesboro
couldn't say that.
I spent the first three days after the tragedy at Westside Middle School, where the
shootings took place, working with the counselors, teachers, students, and parents. None
of us had ever done anything like this before. I train people how to react to trauma in
the military; but how do you do it with kids after a massacre in their school?
I was the lead trainer for the counselors and clergy the night after the shootings, and
the following day we debriefed the teachers in groups. Then the counselors and clergy,
working with the teachers, debriefed the students, allowing them to work through
everything that had happened. Only people who share a trauma can give each other the
understanding, acceptance, and forgiveness needed to understand what happened, and
then they can begin the long process of trying to understand why it happened.
Virus of violence
To understand the why behind Jonesboro and
Springfield and Pearl and Paducah [and Littleton, Colorado], and all the other outbreaks
of this "virus of violence," we need to understand first the magnitude of the
problem. The per capita murder rate doubled in this country between 1957 (when the FBI
started keeping track of the data) and 1992. A fuller picture of the problem, however, is
indicated by the rate people are attempting to kill one another, the aggravated
assault rate. That rate in America has gone from around 60 per 100,000 in 1957 to over 440
per 100,000 by the middle of this decade [1990s]. As bad as this is, it would be much
worse were it not for two major factors.
First is the increase in the imprisonment rate of violent offenders. The prison
population in America nearly quadrupled between 1975 and 1992. According to criminologist
John J. DiIulio, "dozens of credible empirical analyses leave no doubt that the
increased use of prisons averted millions of serious crimes." If it were not for our
tremendous imprisonment rate (the highest of any industrialized nation), the aggravated
assault rate and the murder rate would undoubtedly be even higher. [DB & CL: whether
prisons are a deterrent or a solution is a matter of controversy, of course, but that is a
separate issue.]
The second factor keeping the murder rate from being any worse is medical technology.
According to the U.S. Army Medical Service Corps, a wound that would have killed nine out
of ten soldiers in World War II, nine out of ten could have survived in Vietnam. Thus, by
a very conservative estimate, if we had 1940-level medical technology today, the murder
rate would be ten times higher than it is. The magnitude of the problem has been held down
by the development of sophisticated lifesaving skills and techniques, such as helicopter
medevacs, 911 operators, paramedics, cpr, trauma centers, and medicines.
However, the crime rate is still at a phenomenally high level, and this is true
worldwide. In Canada, according to their Center for Justice, per capita assaults increased
almost fivefold between 1964 and 1993, attempted murder increased nearly sevenfold, and
murders doubled. Similar trends can be seen in other countries in the per capita violent
crime rates reported to Interpol between 1977 and 1993. In Australia and New Zealand, the
assault rate increased approximately fourfold, and the murder rate nearly doubled in both
nations. The assault rate tripled in Sweden, and approximately doubled in Belgium,
Denmark, England-Wales, France, Hungary, Netherlands, and Scotland, while all these
nations had an associated (but smaller) increase in murder.
This virus of violence is occurring worldwide. The explanation for it has to be some
new factor that is occurring in all of these countries. There are many factors involved,
and none should be discounted: for example, the prevalence of guns in our society. But
violence is rising in many nations with draconian gun laws. And though we should never
downplay child abuse, poverty, or racism, there is only one new variable present in each
of these countries, bearing the exact same fruit: media violence presented as
entertainment for children.
Killing is unnatural
Before retiring from the military, I spent almost a
quarter of a century as an army infantry officer and a psychologist, learning and studying
how to enable people to kill. Believe me, we are very good at it. But it does not come
naturally; you have to be taught to kill. And just as the army is conditioning people to
kill, we are indiscriminately doing the same thing to our children, but without the
safeguards.
After the Jonesboro killings, the head of the American Academy of Pediatrics Task Force
on Juvenile Violence came to town and said that children don't naturally kill. It is a
learned skill. And they learn it from abuse and violence in the home and, most
pervasively, from violence as entertainment in television, the movies, and interactive
video games.
Killing requires training because there is a built-in aversion to killing one's own
kind. I can best illustrate this from drawing on my own work in studying killing in the
military.
We all know that you can't have an argument or a discussion with a frightened or angry
human being. Vasoconstriction, the narrowing of the blood vessels, has literally closed
down the forebrain--that great gob of gray matter that makes you a human being and
distinguishes you from a dog. When those neurons close down, the midbrain takes over and
your thought processes and reflexes are indistinguishable from your dog's. If you've
worked with animals, you have some understanding of what happens to frightened human
beings on the battlefield. The battlefield and violent crime are in the realm of midbrain
responses.
Within the midbrain there is a powerful, God-given resistance to killing your own kind.
Every species, with a few exceptions, has a hardwired resistance to killing its own kind
in territorial and mating battles. When animals with antlers and horns fight one another,
they head butt in a harmless fashion. But when they fight any other species, they go to
the side to gut and gore. Piranhas will turn their fangs on anything, but they fight one
another with flicks of the tail. Rattlesnakes will bite anything, but they wrestle one
another. Almost every species has this hardwired resistance to killing its own kind.
When we human beings are overwhelmed with anger and fear, we slam head-on into that
midbrain resistance that generally prevents us from killing. Only sociopaths--who by
definition don't have that resistance--lack this innate violence immune system.
Throughout human history, when humans fight each other, there is a lot of posturing.
Adversaries make loud noises and puff themselves up, trying to daunt the enemy. There is a
lot of fleeing and submission. Ancient battles were nothing more than great shoving
matches. It was not until one side turned and ran that most of the killing happened, and
most of that was stabbing people in the back. All of the ancient military historians
report that the vast majority of killing happened in pursuit when one side was fleeing.
In more modern times, the average firing rate was incredibly low in Civil War battles.
Patty Griffith demonstrates that the killing potential of the average Civil War regiment
was anywhere from five hundred to a thousand men per minute. The actual killing rate was
only one or two men per minute per regiment (The Battle Tactics of the American Civil
War). At the Battle of Gettysburg, of the 27,000 muskets picked up from the dead and
dying after the battle, 90 percent were loaded. This is an anomaly, because it took 95
percent of their time to load muskets and only 5 percent to fire. But even more amazingly,
of the thousands of loaded muskets, over half had multiple loads in the barrel--one with
23 loads in the barrel.
In reality, the average man would load his musket and bring it to his shoulder, but he
could not bring himself to kill. He would be brave, he would stand shoulder to shoulder,
he would do what he was trained to do; but at the moment of truth, he could not bring
himself to pull the trigger. And so he lowered the weapon and loaded it again. Of those
who did fire, only a tiny percentage fired to hit. The vast majority fired over the
enemy's head.
During World War II, U.S. Army Brig. Gen. S. L. A. Marshall had a team of researchers
study what soldiers did in battle. For the first time in history, they asked individual
soldiers what they did in battle. They discovered that only 15 to 20 percent of the
individual riflemen could bring themselves to fire at an exposed enemy soldier.
That is the reality of the battlefield. Only a small percentage of soldiers are able
and willing to participate. Men are willing to die, they are willing to sacrifice
themselves for their nation; but they are not willing to kill. It is a phenomenal insight
into human nature; but when the military became aware of that, they systematically went
about the process of trying to fix this "problem." From the military
perspective, a 15 percent firing rate among riflemen is like a 15 percent literacy rate
among librarians. And fix it the military did. By the Korean War, around 55 percent of the
soldiers were willing to fire to kill. And by Vietnam, the rate rose to over 90 percent.
The methods in this
madness: Desensitization
How the military increases the killing rate of
soldiers in combat is instructive, because our culture today is doing the same thing to
our children. The training methods militaries use are brutalization, classical
conditioning, operant conditioning, and role modeling. I will explain these in the
military context and show how these same factors are contributing to the phenomenal
increase of violence in our culture.
Brutalization and desensitization are what happens at boot camp. From the moment you
step off the bus you are physically and verbally abused: countless pushups, endless hours
at attention or running with heavy loads, while carefully trained professionals take turns
screaming at you. Your head is shaved, you are herded together naked and dressed alike,
losing all individuality. This brutalization is designed to break down your existing mores
and norms and to accept a new set of values that embrace destruction, violence, and death
as a way of life. In the end, you are desensitized to violence and accept it as a normal
and essential survival skill in your brutal new world.
Something very similar to this desensitization toward violence is happening to our
children through violence in the media--but instead of 18-year-olds, it begins at the age
of 18 months when a child is first able to discern what is happening on television. At
that age, a child can watch something happening on television and mimic that action. But
it isn't until children are six or seven years old that the part of the brain kicks in
that lets them understand where information comes from. Even though young children have
some understanding of what it means to pretend, they are developmentally unable to
distinguish clearly between fantasy and reality.
When young children see somebody shot, stabbed, raped, brutalized, degraded, or
murdered on TV, to them it is as though it were actually happening. To have a child of
three, four, or five watch a "splatter" movie, learning to relate to a character
for the first 90 minutes and then in the last 30 minutes watch helplessly as that new
friend is hunted and brutally murdered is the moral and psychological equivalent of
introducing your child to a friend, letting her play with that friend, and then butchering
that friend in front of your child's eyes. And this happens to our children hundreds upon
hundreds of times.
Sure, they are told: "Hey, it's all for fun. Look, this isn't real, it's just
TV." And they nod their little heads and say okay. But they can't tell the
difference. Can you remember a point in your life or in your children's lives when dreams,
reality, and television were all jumbled together? That's what it is like to be at that
level of psychological development. That's what the media are doing to them.
The Journal of the American Medical Association published the definitive
epidemiological study on the impact of TV violence. The research demonstrated what
happened in numerous nations after television made its appearance as compared to nations
and regions without TV. The two nations or regions being compared are demographically and
ethnically identical; only one variable is different: the presence of television. In every
nation, region, or city with television, there is an immediate explosion of violence on
the playground, and within 15 years there is a doubling of the murder rate. Why 15 years?
That is how long it takes for the brutalization of a three- to five-year-old to reach the
"prime crime age." That is how long it takes for you to reap what you have sown
when you brutalize and desensitize a three-year-old.
Today the data linking violence in the media to violence in society are superior to
those linking cancer and tobacco. Hundreds of sound scientific studies demonstrate the
social impact of brutalization by the media. The Journal of the American Medical
Association concluded that "the introduction of television in the 1950's caused a
subsequent doubling of the homicide rate, i.e., long-term childhood exposure to television
is a causal factor behind approximately one half of the homicides committed in the United
States, or approximately 10,000 homicides annually." The article went on to say that
if, hypothetically, television technology had never been developed, there would
today be 10,000 fewer homicides each year in the United States, 70,000 fewer rapes, and
700,000 fewer injurious assaults" (June 10, 1992).
Classical conditioning
Classical conditioning is like the famous case of
Pavlov's dogs you learned about in Psychology 101: The dogs learned to associate the
ringing of the bell with food, and, once conditioned, the dogs could not hear the bell
without salivating.
The Japanese were masters at using classical conditioning with their soldiers. Early in
World War II, Chinese prisoners were placed in a ditch on their knees with their hands
bound behind them. And one by one, a select few Japanese soldiers would go into the ditch
and bayonet "their" prisoner to death. This is a horrific way to kill another
human being. Up on the bank, countless other young soldiers would cheer them on in their
violence. Comparatively few soldiers actually killed in these situations, but by making
the others watch and cheer, the Japanese were able to use these kinds of atrocities to
classically condition a very large audience to associate pleasure with human death and
suffering. Immediately afterwards, the soldiers who had been spectators were treated to
sake, the best meal they had had in months, and to so-called comfort girls. The result?
They learned to associate committing violent acts with pleasure.
The Japanese found these kinds of techniques to be extraordinarily effective at quickly
enabling very large numbers of soldiers to commit atrocities in the years to come. Operant
conditioning (which we will look at shortly) teaches you to kill, but classical
conditioning is a subtle but powerful mechanism that teaches you to like it.
This technique is so morally reprehensible that there are very few examples of it in
modern U.S. military training; but there are some clear-cut examples of it being done by
the media to our children. What is happening to our children is the reverse of the
aversion therapy portrayed in the movie A Clockwork Orange. In A
Clockwork Orange, a brutal sociopath, a mass murderer, is strapped to a chair and
forced to watch violent movies while he is injected with a drug that nauseates him. So he
sits and gags and retches as he watches the movies. After hundreds of repetitions of this,
he associates violence with nausea, and it limits his ability to be violent.
We are doing the exact opposite: Our children watch vivid pictures of human suffering
and death, and they learn to associate it with their favorite soft drink and candy bar, or
their girlfriend's perfume.
After the Jonesboro shootings, one of the high-school teachers told me how her students
reacted when she told them about the shootings at the middle school. "They
laughed," she told me with dismay. A similar reaction happens all the time in movie
theaters when there is bloody violence. The young people laugh and cheer and keep right on
eating popcorn and drinking pop. We have raised a generation of barbarians who have
learned to associate violence with pleasure, like the Romans cheering and snacking as the
Christians were slaughtered in the Colosseum.
The result is a phenomenon that functions much like AIDS, which I call AVIDS--Acquired
Violence Immune Deficiency Syndrome. AIDS has never killed anybody. It destroys your
immune system, and then other diseases that shouldn't kill you become fatal. Television
violence by itself does not kill you. It destroys your violence immune system and
conditions you to derive pleasure from violence. And once you are at close range with
another human being, and it's time for you to pull that trigger, Acquired Violence Immune
Deficiency Syndrome can destroy your midbrain resistance.
Operant conditioning
The third method the military uses is operant
conditioning, a very powerful procedure of stimulus-response, stimulus-response. A benign
example is the use of flight simulators to train pilots. An airline pilot in training sits
in front of a flight simulator for endless hours; when a particular warning light goes on,
he is taught to react in a certain way. When another warning light goes on, a different
reaction is required. Stimulus-response, stimulus-response, stimulus-response. One day the
pilot is actually flying a jumbo jet; the plane is going down, and 300 people are
screaming behind him. He is wetting his seat cushion, and he is scared out of his wits;
but he does the right thing. Why? Because he has been conditioned to respond reflexively
to this particular crisis.
When people are frightened or angry, they will do what they have been conditioned to
do. In fire drills, children learn to file out of the school in orderly fashion. One day
there is a real fire, and they are frightened out of their wits; but they do exactly what
they have been conditioned to do, and it saves their lives.
The military and law enforcement community have made killing a conditioned response.
This has substantially raised the firing rate on the modern battlefield. Whereas infantry
training in World War II used bull's-eye targets, now soldiers learn to fire at realistic,
man-shaped silhouettes that pop into their field of view. That is the stimulus. The
trainees have only a split second to engage the target. The conditioned response is to
shoot the target, and then it drops. Stimulus-response, stimulus-response,
stimulus-response: soldiers or police officers experience hundreds of repetitions. Later,
when soldiers are on the battlefield or a police officer is walking a beat and somebody
pops up with a gun, they will shoot reflexively and shoot to kill. We know that 75 to 80
percent of the shooting on the modern battlefield is the result of this kind of
stimulus-response training.
Now, if you're a little troubled by that, how much more should we be troubled by the
fact that every time a child plays an interactive point-and-shoot video game, he is
learning the exact same conditioned reflex and motor skills?
I was an expert witness in a murder case in South Carolina offering mitigation for a
kid who was facing the death penalty. I tried to explain to the jury that interactive
video games had conditioned him to shoot a gun to kill. He had spent hundreds of dollars
on video games learning to point and shoot, point and shoot. One day he and his buddy
decided it would be fun to rob the local convenience store. They walked in, and he pointed
a snub-nosed .38 pistol at the clerk's head. The clerk turned to look at him, and the
defendant shot reflexively from about six feet. The bullet hit the clerk right between the
eyes--which is a pretty remarkable shot with that weapon at that range--and killed this
father of two. Afterward, we asked the boy what happened and why he did it. It clearly was
not part of the plan to kill the guy--it was being videotaped from six different
directions. He said, "I don't know. It was a mistake. It wasn't supposed to
happen."
In the military and law-enforcement worlds, the right option is often not to shoot. But
you never, never put your quarter in that video machine with the intention of not
shooting. There is always some stimulus that sets you off. And when he was excited, and
his heart rate went up, and vasoconstriction closed his forebrain down, this young man did
exactly what he was conditioned to do: he reflexively pulled the trigger, shooting
accurately just like all those times he played video games.
This process is extraordinarily powerful and frightening. The result is ever more
homemade pseudosociopaths who kill reflexively and show no remorse. Our children are
learning to kill and learning to like it; and then we have the audacity to say, "Oh
my goodness, what's wrong?"
One of the boys allegedly involved in the Jonesboro shootings (and they are just boys)
had a fair amount of experience shooting real guns. The other one was a nonshooter and, to
the best of our knowledge, had almost no experience shooting. Between them, those two boys
fired 27 shots from a range of over 100 yards, and they hit 15 people. That's pretty
remarkable shooting. We run into these situations often, kids who have never picked up a
gun in their lives pick up a real gun and are incredibly accurate. Why? Video games.
Role models
In the military, you are immediately confronted with
a role model: your drill sergeant. He personifies violence and aggression. Along with
military heroes, these violent role models have always been used to influence young,
impressionable minds. Today the media are providing our children with role models, and
this can be seen not just in the lawless sociopaths in movies and TV shows, but it can
also be seen in the media-inspired, copycat aspects of the Jonesboro murders. This is the
part of these juvenile crimes that the TV networks would much rather not talk about.
Research in the 1970s demonstrated the existence of "cluster suicides" in
which the local TV reporting of teen suicides directly caused numerous copycat suicides of
impressionable teenagers. Somewhere in every population there are potentially suicidal
kids who will say to themselves, "Well, I'll show all those people who have been mean
to me. I know how to get my picture on TV, too." Because of this research, television
stations today generally do not cover suicides. But when the pictures of teenage killers
appear on TV, the effect is the same: Somewhere there is a potentially violent little boy
who says to himself, "Well, I'll show all those people who have been mean to me. I
know how to get my picture on TV too."
Thus we get copycat, cluster murders that work their way across America like a virus
spread by the six o'clock news. No matter what someone has done, if you put his picture on
TV, you have made him a celebrity, and someone, somewhere, will emulate him.
The lineage of the Jonesboro shootings began at Pearl, Mississippi, fewer than six
months before. In Pearl, a 16-year-old boy was accused of killing his mother and then
going to his school and shooting nine students, two of whom died, including his
ex-girlfriend. Two months later, this virus spread to Paducah, Kentucky, where a
14-year-old boy was arrested for killing three students and wounding five others.
A very important step in the spread of this copycat crime virus occurred in Stamps,
Arkansas, 15 days after Pearl and just a little over 90 days before Jonesboro. In Stamps,
a 14-year-old boy, who was angry at his schoolmates, hid in the woods and fired at
children as they came out of school. Sound familiar? Only two children were injured in
this crime, so most of the world didn't hear about it; but it got great regional coverage
on TV, and two little boys in Jonesboro, Arkansas, probably did hear about it.
And then there was Springfield, Oregon, and so many others. Is this a reasonable price
to pay for the TV networks' "right" to turn juvenile defendants into celebrities
and role models by playing up their pictures on TV?
Our society needs to be informed about these crimes, but when the images of the young
killers are broadcast on television, they become role models. The average preschooler in
America watches 27 hours of television a week. The average child gets more one-on-one
communication from TV than from all her parents and teachers combined. The ultimate
achievement for our children is to get their picture on TV. The solution is simple, and it
comes straight out of the suicidology literature: The media have every right and
responsibility to tell the story, but they have no right to glorify the killers by
presenting their images on TV.
Reali
[SIDEBAR FROM THE ORIGINAL ARTICLE:]
Sixty percent of men on TV are involved in violence; 11 percent are killers. Unlike
actual rates, in the media the majority of homicide victims are women. (Gerbner 1994)
In a Canadian town in which TV was first introduced in 1973, a 160 percent increase in
aggression, hitting, shoving, and biting was documented in first- and second-grade
students after exposure, with no change in behavior in children in two control
communities. (Centerwall 1992)
Fifteen years after the introduction of TV, homicides, rapes and assaults
doubled in the United States. (American Medical Association) Twenty percent of suburban
high schoolers endorse shooting someone "who has stolen something from you."
(Toch and Silver 1993)
In the United States, approximately two million teenagers carry knives, guns, clubs or
razors. As many as 135,000 take them to school. (America by the Numbers)
Americans spend over $100 million on toy guns every year. (What Counts:
The Complete Harper's Index © 1991)
Unlearning violence
What is the road home from the dark and lonely place
to which we have traveled? One route infringes on civil liberties. The city of New York
has made remarkable progress in recent years in bringing down crime rates, but they may
have done so at the expense of some civil liberties. People who are fearful say that is a
price they are willing to pay.
Another route would be to "just turn it off"; if you don't like what is on
television, use the "off" button. Yet, if all the parents of the 15 shooting
victims in Jonesboro had protected their children from TV violence, it wouldn't have done
a bit of good. Because somewhere there were two little boys whose parents didn't
"just turn it off."
On the night of the Jonesboro shootings, clergy and counselors were working in small
groups in the hospital waiting room, comforting the groups of relatives and friends of the
victims. Then they noticed one woman sitting alone silently.
A counselor went over to the woman and discovered that she was the mother of one of the
girls who had been killed. She had no friends, no husband, no family with her as she sat
in the hospital, stunned by her loss. "I just came to find out how to get my little
girl's body back," she said. But the body had been taken to Little Rock, 100 miles
away, for an autopsy. Her very next concern was, "I just don't know how I'm going to
pay for the funeral. I don't know how I can afford it." That little girl was truly
all she had in all the world. Come to Jonesboro, friend, and tell this mother she should
"just turn it off."
Another route to reduced violence is gun control. I don't want to downplay that option,
but America is trapped in a vicious cycle when we talk about gun control. Americans don't
trust the government; they believe that each of us should be responsible for taking care
of ourselves and our families. That's one of our great strengths, but it is also a great
weakness. When the media foster fear and perpetuate a milieu of violence, Americans arm
themselves in order to deal with that violence. And the more guns there are out there, the
more violence there is. And the more violence there is, the greater the desire for guns.
We are trapped in this spiral of self-dependence and lack of trust. Real progress will
never be made until we reduce this level of fear. As a historian, I tell you it will take
decades, maybe even a century, before we wean Americans off their guns. And until we
reduce the level of fear and of violent crime, Americans would sooner die than give up
their guns.
[SIDEBAR FROM THE ORIGINAL ARTICLE:]
Top 10 NonviolentVideo Games
The following list of nonviolent video games has been developed by The Games Project.
These games are ranked high for their social and play value and technical merit.
1. Bust a Move
2. Tetris
3. Theme Park
4. Absolute Pinball
5. Myst
6. NASCAR
7. SimCity
8. The Incredible Machine
9. Front Page Sports: Golf
10. Earthworm Jim
For descriptions, publishers, and prices for these games, including a searchable
database for additional recommendations, check The Games Project Web site at: http://www.gamesproject.org/. This list is updated periodically. Others are encouraged to
make recommendations in their "Add your favorites" section.
Fighting back
We need to make progress in the fight against child
abuse, racism, and poverty, and in rebuilding our families. No one is denying that the
breakdown of the family is a factor. But nations without our divorce rates are also having
increases in violence. Besides, research demonstrates that one major source of harm
associated with single-parent families occurs when the TV becomes both the nanny and the
second parent.
Work is needed in all these areas, but there is a new front: taking on the producers
and purveyers of media violence. Simply put, we ought to work toward legislation that
outlaws violent video games for children. There is no constitutional right for a
child to play an interactive video game that teaches him weapons-handling skills or that
simulates destruction of God's creatures.
The day may also be coming when we are able to seat juries in America who are willing
to sock it to the networks in the only place they really understand--their wallets. After
the Jonesboro shootings, Time magazine said: "As for media violence, the
debate there is fast approaching the same point that discussions about the health impact
of tobacco reached some time ago: it's over. Few researchers bother any longer to dispute
that bloodshed on TV and in the movies has an effect on kids who witness it" (April
6, 1998).
Most of all, the American people need to learn the lesson of Jonesboro: Violence is not
a game; it's not fun, it's not something that we do for entertainment. Violence kills.
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