Experiential Fences

Matrix 5 V 2 Excerpt 

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Fences are control devices set up to keep things in and to keep things out. The Game is loaded with fences of all types. These are set up by governments, society, religion, science and other control groups. In order to progress, one must jump or break the fences.

Experiential loops are located within fences. Fences are the corrals for experiential loops that belong within their scope. For example: in the religious fenced area, among the experiential loops you can find are – ‘jesus lived & died for you’, ‘mohammed is the prophet’, ‘the 10 commandments are from god’, ‘the goddess created us’ ... and so on. As long as one remains fenced in by religions, you can break one loop, maybe the 'jesus' loop and exchange it for the 'goddess' loop. True, you have broken one type of religious experiential loop, but exchanged it for another. Also true is that your restlessness caused this. But, there will come a time when you have broken all religious loops and can jump the fence of religion.

There are those who jump the fence of religion and into the fenced area of science and logic. To these types, science is their religion. It is also the religion of technological worshipping sequential path incarnations. Within this fence are other experiential loops, such as 'logic dictates', ‘scientific verification’ and others. While those experiencing these loops inside the science/logic fence tend to look down on those in the neighboring corral, the religious barnyard, in actuality they are just different experiential areas that one's Higher Self does take advantage of for the value of their unique experiences.

Government fences have loops of 'rule of law', multitudes of pyramid authority structures and so on. Those incarnations saturated within the govenment tend to adhere to military, police and similar pyramid structure organizations, including corporations. It IS difficult to find any employment without these structures, but those who thrive on 'chains of command' are firmly entrenched within the government fence. This is a difficult fence to break down and probably one of the last ones to go for most incarnational paths. This is a prime body ID control.

Societal fences are set up by planetary rulers and their sycophants. This was originally begun by aliens and Earth 'royal families'. Through time, it has been picked up in an ever complex pyramid structure of its own with government, media, society, religious, etc sub-loops. The societal fences share walls with all other fence set-ups. This is how complex the Game is and I am trying to simplify it here to give you a basic understanding. Societal loops include the 'A group' of people, one's rank in royalty/business/wealth and are almost all body/family based. Nothing society cows like better than lineages: Kennedy, British (or most planetary) royalty, inheritors of business empires and so on. Concern of what others think is paramount here. The fashion mavens for society, judging people on what they have on, cannot get any more body ID'd than that.

Just by the nature of fences, you are limited by them. You really do have them in various forms until your Awakened Final Incarnation. Even then, you need to overcome the significant ones to graduate. One, most likely, still needs to work to support one's self. This reflects the need to play the Game for the most part, even if you're just going through the mechanics of it. When one is fully in the Game, the mechanics are what counts and what one believes in.

The Matrix V project is THE fence buster. It provides the ready reader with the knowledge required to assist in breaking those loops and knocking down restrictive fences. As long as one is bound by experiential loops inside these fences, one is limiting themselves. "I'm only human", "logic dictates", "jesus said", "the princess is wearing" and "the law forbids" are all examples of people waving their fence posts at others to bring potential fence jumpers in line. The Game was not intended to be easy, but it is designed to be rewarding once completed.